image {
    resolution 800 600
	aa 0 2
	samples 1
	filter box
}

trace-depths {
	diff 1 
	refl 4 
	refr 4
}

bucket 64 hilbert

shader {
	name def
	type diffuse
	diff 1 1 1
}

shader {
	name material
	type constant
	color { "sRGB nonlinear" 1 0 0 }
}

camera {
	type   pinhole	
	eye    0 0 20
	target 0 0 0
	up    0 1 1
	fov    20 
	aspect 1.33333333333 
}

object {
	shader material
	
	type generic-mesh	
	name Triangle
	points 3
		-1 -1 0
		1 -1 0
		1 1 0
	triangles 1
		0 1 2
	normals none
		
	uvs none
		
	transform {
		rotatey 35
		translate -2 0 0
	}
	
}
